GENERAL PRINCIPLES
- Age Requirement: Wild Frontier is strictly 18+. Age verification may be requested.
- Respect & Conduct: Treat all community members with respect. Zero tolerance for discrimination, harassment, hate speech, stalking, or suicidal roleplay.
- Immersion: Maintain serious, realistic roleplay appropriate to the 1901 setting. Character names must be historically plausible.
- Communication: English is required. No external communication during gameplay.
- Staff Authority: Staff decisions are final. When addressed by staff, find a safe place without breaking character.
- Roleplay Bleed Prevention: Separate your character from yourself. Do not:
- Allow IC relationships to influence OOC interactions
- Let OOC feelings affect IC behavior
- Turn IC conflicts into OOC harassment
ROLEPLAY
Character Behavior
- Value Life (NVL): Your character must realistically value their life when threatened.
- Value Freedom (NVF): Your character must realistically value their freedom and act accordingly.
- Risk Assessment: If outnumbered or at gunpoint without a weapon, comply with reasonable demands.
- Period Authenticity: Maintain historical accuracy in clothing, behavior, and equipment. Bright neon colors are prohibited. No anachronistic concepts like rubber/wax bullets (which didn't exist in 1901).
- Voice Identification: You cannot identify someone solely by their voice. Use distinguishing visual characteristics, clothing, or other contextual clues instead.
Scene Management
- Group Size: Maximum of 5 players for criminal activities, PVP, or traveling to such scenarios.
- Combat Initiation: All combat requires proper roleplay initiation. No killing on sight (KOS).
- Scene Continuation: Build storylines from every interaction while respecting New Life Rules.
- New Life Rule (NLR): After death, avoid the killers and death location for 30 minutes.
- Revenge Killing: Prohibited. You cannot return to take revenge after respawning.
- Witnessing Crime: Civilians should flee to safety or alert law enforcement, not intervene.
- Body Handling:
- Do not move bodies after initially dropping them
- Do not camp/carry bodies for more than 15 minutes without consent
- Bodies may be dumped in water
Safe Zones
- Valentine Green Zone: No crimes may be committed in this area. Violations will result in staff intervention.
- Sheriff's Office Defense Exception: Attacking law offices is prohibited except in circumstances of extended storylines. When Sheriff's Offices are legitimately attacked:
- Law enforcement may exceed the 5-person rule to defend their offices
- This exception applies regardless of the attacking group size (which remains limited to 5)
- Sheriff Offices must not be attacked for trivial reasons such as freeing someone serving a short sentence
- Prison Transport: Attacks on prison transports must occur while in transit, not at starting or ending locations.
Prohibited Behaviors
- Metagaming: Using out-of-character information in-game.
- Powergaming: Actions outside your character's abilities or abusing game mechanics.
- Combat Logging: Quitting during active roleplay scenarios.
- Combat Storing: Hiding or despawning items/vehicles during conflicts.
- Trolling: Disruptive or foolish behavior that breaks immersion.
- Baiting: Provoking law enforcement or players unnecessarily.
- Third-Party Software: No crosshair software or other advantage-providing tools.
- Unwanted Roleplay: Forcing scenarios on others without implied consent.
CRIMINAL ACTIVITIES
- Cooldown Periods:
- After any crime: Stay in server for 30 minutes
- Return to crime scene: 30-minute cooldown
- Between robberies: 1-hour cooldown
- No crimes 30 minutes before or 15 minutes after server restart
- Robbery Guidelines:
- No robbing while victims are in menus
- No robbing on-duty doctors/lawmen
- Take money OR items, not both
- No weapon theft
- Cannot kill after robbery unless threatened
- Leave sufficient survival items
- Always uncuff/unbag before leaving someone
- Hostage Rules:
- Hostages must be captured organically (not friends)
- 15-minute initiation window after taking hostage
- Extended hostage situations require player consent
- Always uncuff/unbag before leaving someone
- Banks & Stores:
- 10-minute minimum time on scene after blowing doors
- Leave area for 1 hour after robbery
Special Activities:
- Sheriff Office Raids: Maximum 5 attackers, all on duty law may respond.
- NPC Wagon Robberies: Maximum 5 participants (KOS permitted)
GANG RESTRICTIONS
- Membership Limits:
- 10 members maximum per gang
- All members must be listed on gang hideout
- No cycling members for specific scenes
- Alliance Prohibition:
- No alliances between gangs
- Cannot call upon external groups for aid
- Each gang must operate independently
- Gang Wars:
- Cannot declare war on government/law enforcement
- War terms must be negotiated and approved by staff
- Submit war terms via ticket before hostilities begin
- Outside players cannot interfere in gang wars
- 2-week cooldown period after war conclusion
- War Term Exceptions:
- When negotiated with Management, specific exceptions to standard rules may be permitted
- These exceptions must be documented and approved in advance
- Exceptions are scenario-specific and not permanent
MEDICAL & DEATH RULES
- Unconscious State:
- Remain silent while unconscious
- Wait 10 minutes for medical response before respawning
- Use /calldoctor only when genuinely needed
- Respawning:
- You forget events leading to death
- You should not return to the same area for 30 minutes
- You cannot rejoin the scene that lead to your death (even after 30 minutes)
- Medical Roleplay:
- Roleplay injuries appropriately
- After being treated, refrain from combat for a reasonable period
- Do not alter your injuries during medical roleplay
- Permanent Death (Perma):
- Voluntary only, indicated by /me "perma"
- Must have a will created by a lawyer at least 2 weeks prior
- Maximum $50,000 and 5 unique items can be willed
- Businesses/properties cannot be willed and revert to government
- New character cannot be related to perma'd character
- Cannot rejoin same gang for 1 month with new character
- Perma decision is irreversible
WHITELISTED ROLES
- Law Enforcement:
- Subject to 5-person rule in scenarios (except for Sheriff's Office defense)
- Must maintain professional roleplay standards
- Responsible for assigned jurisdictions
- Doctors:
- Cannot be corrupt or participate in criminal activities
- May request corruption storylines through staff approval
- Business Owners:
- Require 1 week experience as apprentice before owning business
SPECIAL PROHIBITIONS
- Erotic Roleplay (ERP):
- Must be conducted privately where other players cannot see
- Requires explicit consent from all involved parties
- No public displays of explicit content
- Prohibited Roleplay:
- Pregnancy roleplay is prohibited
- Roleplaying as children or infants is prohibited
- Detailed torture/dismemberment without consent is prohibited
- Corruption:
- Any form of corruption in whitelisted roles requires management approval
- Must be requested via ticket with explanation of storyline benefits
- Toxic Behaviour:
- You should not continually blow heads off after every engagement.
- No extended taunting of downed players who are unable to respond.
- Blowing off of limbs / continually shooting a downed player (ie nuggeting) will not be tolerated.
TECHNICAL ISSUES
- Game Crashes:
- If you crash during an active scenario, inform other players or staff
- You remain subject to in-game consequences upon return
- Be prepared to turn yourself in if you crashed during a law enforcement scenario
- AFK Protocol:
- Find a safe, private location before going AFK
- Being AFK in public does not protect you from roleplay consequences
- Status messages do not exempt you from interaction